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Universal Game Primitives
Universal game architecture DSL with six primitives (LOOP, TILEGRID, CONTROLBLOCK, POOL, EVENT, DISPATCHER). Use when: (1) designing portable game/sim loops, (2) translating between architectures (68K ↔ Cell ↔ CUDA ↔ ECS), (3) explaining engine structure to AI agents, (4) refactoring chaos into explicit state + flow. Invocation produces: Primitive Map, Dataflow Sketch, Worked Example, Portability Notes.
安全通过
如何使用「Universal Game Primitives」?
- 打开小龙虾AI(Web 或 iOS App)
- 点击上方「立即使用」按钮,或在对话框中输入任务描述
- 小龙虾AI 会自动匹配并调用「Universal Game Primitives」技能完成任务
- 结果即时呈现,支持继续对话优化